AI Insights · Timothy · April 2022
Top 5 Basketball Games in the Netherlands for Q1 2022
Discover the performance of the top 5 basketball games in the Netherlands during the first quarter of 2022, based on data from Sensor Tower.
The first quarter of 2022 saw notable performances from the top five basketball games on a unified platform in the Netherlands. Here's an overview of their trends in weekly downloads, revenue, and active users.
NBA 2K Mobile Basketball Game from 2K experienced fluctuations in its weekly revenue, peaking at approximately $2.6K in the week of January 31. Weekly downloads started strong with 1K downloads at the start of January but saw a decline, reaching a low of 303 in the week of March 21 before a slight recovery to 566 at the end of March. The game had a steady number of weekly active users, starting from 2.4K at the beginning of January and ending with 1.9K in the final week of March.
Idle Five - Basketball Manager by Gaminho saw its highest weekly revenue of $873 in the week of February 21, with weekly downloads peaking at 656 in the last week of February. The game had a consistent number of active users, starting with 1.7K at the beginning of January and finishing the quarter with 1K in the last week of March.
Basketball Arena - Sports Game from MASOMO LIMITED had a significant revenue spike, reaching $1.5K in mid-February. Weekly downloads peaked at 3.1K at the start of January, followed by another peak of 2.8K in mid-February. The game maintained high weekly active user numbers, starting at 10.3K in late December and ending with 4.3K in the last week of March.
NBA LIVE Mobile Basketball by Electronic Arts showed steady weekly revenue trends, peaking at $622 in the last week of February. Weekly downloads remained consistent, ranging between 440 and 864 throughout the quarter. The game had a strong base of weekly active users, consistently around 28K throughout the three months.
NBA SuperCard Basketball Game from 2K had its highest weekly revenue of $862 in the first week of January. However, weekly downloads and active users remained relatively low, with downloads peaking at 107 in early January and active users fluctuating around 150.
These insights are based on data provided by Sensor Tower, where you can find more detailed analytics on app performance.